From The New York Times of August 19, 2002
By Thom Shanker
WASHINGTON, Aug. 19— American forces recently
completed the largest joint war-fighting exercise they have ever held, a
three-week, $250 million operation that involved 3,500 military and civilian personnel
battling in nine live exercise ranges across the United States and in double
that many computer simulations.
Results from the mock combat, planned for two years, are expected
to shape planning against future adversaries.
As they compiled lessons from the exercise, called Millennium Challenge
2002, officers praised new airborne communications that allowed commanders to
stay in touch with farflung fighting forces as never before, even while in
transcontinental flight to the battlefield. They also emphasized the importance
of combining their destructive power with attacks on computer networks as well
as with diplomacy.
Military officials said the troops were also reminded that
a wily foe with little to lose retains the historic advantage of the attacker.
Gen. William F. Kernan, head of the United States Joint
Forces Command that organized and operated the war game, said the exercise
showed the importance of a Standing Joint Force Headquarters to coordinate the
efforts of all the armed services during wartime.
The idea, he said, is to avoid “the ad hoc nature”
of past wartime command headquarters, thrown together in time of emergency. The
standing headquarters would “provide future commanders with a skill set
of people with military specialties and a solid appreciation for the
complexities of the region,” he said.
In the simulation of a Persian Gulf conflict with a foe
that might have been Iran or Iraq but was called merely Red, American forces
— or Blue — suffered unexpected losses from a sneak attack early in
the fighting but then emerged victorious.
In the opening hours of the conflict, the enemy commander
was able to deceive American forces by protecting his messages from electronic
snooping: he communicated with field officers via motorcycle messengers.
Enemy planes and ships conducted innocent-looking
maneuvers for several days in a row, establishing a pattern that did not appear
threatening. But the maneuvers left the forces well positioned for a surprise
attack, which was initiated using code words during the morning call to prayer
from the nation’s minarets. In the computer simulation, an aircraft
carrier battle group and ships of a marine Amphibious Ready Group suffered
severe damage, according to the enemy chief of state, played by Robert B.
Oakley, a former ambassador to Pakistan who also served as the State
Department’s counterterrorism director.
The American forces “sailed into the gulf assuming
they could establish superiority, and disrupt the enemy’s command,
control and communications with technology,” Mr. Oakley said. “But
Red decided to surprise them by going first, and used some time-tested techniques
for sending messages in ways that can’t be picked up electronically or
jammed. Red sank a lot of the fleet.”
All exercises are to a certain extent artificial, unable
to reflect the entire spectrum of wartime, from life-and-death stress on a
single soldier to the impact of public opinion as battlefield fortunes wax and
wane.
Senior military officers said the value of the exercise
was that it required completing a range of missions to test 51 separate
military initiatives.
Because many aspects of the war game remain classified,
officers would not detail the extent of simulated damage to the fleet, nor say
whether the exercise was restarted after the fleet was theoretically hit.
Analysis from the enemy commander, played by Paul Van Riper, a retired Marine
Corps lieutenant general, will be incorporated into a final report.
“Both Red and Blue were constrained during the
exercise,” said one military officer. “You can’t stop the
entire game when one side gets too clever.”
In the end, officials said, the joint American forces
— Air Force, Army, Marines, Navy and Special Operations — were
declared victorious.
Weapons of mass destruction figured heavily in the
exercise, with American forces ordered to attack four sites containing chemical
weapons or their delivery systems.
One technological system tested was a complete
headquarters-sized communications system that was loaded onto a C-17 cargo
plane. Lt.. Gen. B. B. Bell, commander for all American forces in the exercise,
planned and directed missions while aloft. “We could do what we could do
in a large headquarters while we were airborne,” General Bell said.
‘I had all the tools I would normally have in a fixed base.”
New communications and tracking systems also allowed commanders
to integrate attacks by both Army and Marine Corps ground troops, rather than
assign them complementary but separate missions.
“Instead of drawing a line on the map, with the Army
on one side and Marines on the other, a commander can now integrate those
forces,” said Brig. Gen. James B. Smith, who directed the exercise.
General Smith said the value of the exercise, like any war
game, would only become clear in the months ahead as the exercise was analyzed
and its lessons pushed throughout all the armed services.
“The sunset of this event is the sunrise of a
process to work the challenges of integrating operations of the armed
services,” he said. “If we say this is over, then we’re
making a huge mistake.”